/*
 * Copyright (C) 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef _PLAYER_ONESHOTSAMPLESOURCE_
#define _PLAYER_ONESHOTSAMPLESOURCE_

#include "SampleSource.h"

namespace iolib {

/**
 * Provides audio data which will play through ONCE when triggered
 * Currently the sample data is assumed to be MONO
 */
    class OneShotSampleSource : public SampleSource {
    public:
        OneShotSampleSource(SampleBuffer *sampleBuffer) : SampleSource(sampleBuffer) {};

        virtual ~OneShotSampleSource() {};

        virtual void mixAudio(float *outBuff, int32_t numChannels, float delayVolumeFactor, int32_t numFrames,
                              std::tuple<int32_t, float, bool> *curFrameIndex);
    };

} // namespace iolib

#endif //_PLAYER_ONESHOTSAMPLESOURCE_
